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using System;
using CenterSpace.NMath.Core;
namespace CenterSpace.NMath.Examples.CSharp
{
/// <summary>
/// A .NET example in C# demonstrating the features of the tridiagonal matrix classes.
/// </summary>
class TridiagonalMatrixExample
{
static void Main( string[] args )
{
// Set up the parameters that describe the shape of a tridiagonal matrix.
int rows = 8;
int cols = 8;
// Set up a tridiagonal matrix B by setting all the diagonals within the matrix
// bandwidth.
var B = new FloatComplexTriDiagMatrix( rows, cols );
for ( int i = -1; i <= 1; ++i )
{
B.Diagonal( i ).Set( Slice.All, i + 2 );
}
Console.WriteLine();
Console.WriteLine( "B =" );
Console.WriteLine( B.ToTabDelimited( "G3" ) );
// B =
// (2,0) (3,0) (0,0) (0,0) (0,0) (0,0) (0,0) (0,0)
// (1,0) (2,0) (3,0) (0,0) (0,0) (0,0) (0,0) (0,0)
// (0,0) (1,0) (2,0) (3,0) (0,0) (0,0) (0,0) (0,0)
// (0,0) (0,0) (1,0) (2,0) (3,0) (0,0) (0,0) (0,0)
// (0,0) (0,0) (0,0) (1,0) (2,0) (3,0) (0,0) (0,0)
// (0,0) (0,0) (0,0) (0,0) (1,0) (2,0) (3,0) (0,0)
// (0,0) (0,0) (0,0) (0,0) (0,0) (1,0) (2,0) (3,0)
// (0,0) (0,0) (0,0) (0,0) (0,0) (0,0) (1,0) (2,0)
// Indexer accessor works just like it does for general matrices.
Console.WriteLine( "B[2,2] = {0}", B[2, 2] );
Console.WriteLine( "B[7,0] = {0}", B[7, 0] );
// You can set the values of elements in the main, super, and sub diagonals
// of a tridiagonal matrix using the indexer.
B[2, 1] = new FloatComplex( -100, 99 );
Console.WriteLine( "B[2,1] = {0}", B[2, 1] );
// But setting an element that would destroy the tridiagonal structure
// of the matrix raises a NonModifiableElementException exception.
try
{
B[7, 0] = 21;
}
catch ( NonModifiableElementException e )
{
Console.WriteLine();
Console.WriteLine( "NonModifiableElementException: {0}", e.Message );
}
// Scalar addition/subtractions/multiplication and matrix
// addition/subtraction are supported.
float s = -.123F;
FloatComplexTriDiagMatrix C2 = s * B;
FloatComplexTriDiagMatrix C = 3 - B;
FloatComplexTriDiagMatrix D = C2 + B;
Console.WriteLine();
Console.WriteLine( "D =" );
Console.WriteLine( D.ToTabDelimited( "F2" ) );
// Matrix/vector products too.
var rng = new RandGenUniform( -1, 1 );
rng.Reset( 0x124 );
var x = new FloatComplexVector( B.Cols, rng ); // vector of random deviates
FloatComplexVector y = MatrixFunctions.Product( B, x );
Console.WriteLine( "Bx = {0}", y.ToString( "G3" ) );
// You can transform the non-zero elements of a banded matrix object by using
// the Transform() method on its data vector.
C2.DataVector.Transform( NMathFunctions.FloatComplexPowFunc, 2 ); // Square every element of C2
Console.WriteLine();
Console.WriteLine( "C2^2 =" );
Console.WriteLine( C2.ToTabDelimited( "F2" ));
// You can also solve linear systems.
FloatComplexVector x2 = MatrixFunctions.Solve( B, y );
// x and x2 should be about the same. Lets look at the l2 norm of
// their difference.
FloatComplexVector residual = x - x2;
float residualL2Norm = (float) Math.Sqrt( NMathFunctions.ConjDot( residual, residual ).Real );
Console.WriteLine( "||x - x2|| = {0}", residualL2Norm );
// Compute condition number.
float rcond = MatrixFunctions.ConditionNumber( B );
Console.WriteLine();
Console.WriteLine( "Reciprocal condition number = {0}", rcond );
Console.WriteLine();
Console.WriteLine( "Press Enter Key" );
Console.Read();
}
}
}
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