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using System;
using CenterSpace.NMath.Core;
namespace CenterSpace.NMath.Examples.CSharp
{
class SimpleNonlinearProgrammingExample
{
/// Example illustrating using the class ActiveSetLineSearchSQP to solve a
/// NonLinear Programming (NLP) problem with linear constraints and variable
/// bounds.
static void Main( string[] args )
{
// min -x0*x1*x2
// 0 <= x0 + 2*x1 + 2*x2 <= 72,
// 0 <= x0, x1, x2 <= 42
// Dimensionality of the domain of the objective function.
int xDim = 3;
var objective = new Func<DoubleVector, double>( ( DoubleVector x ) => -x[0] * x[1] * x[2] );
var problem = new NonlinearProgrammingProblem( xDim, objective );
// Add variable bounds.
for ( int i = 0; i < xDim; i++ )
{
// Add a lower bound of 0 and upper bound of 42 for the ith variable.
problem.AddBounds( i, 0.0, 42.0 );
}
// Add the constraint 0 <= x0 + 2*x1 + 2*x2 <= 72. Note that this
// is a linear constraint.
problem.AddLinearConstraint( new DoubleVector( 1.0, 2.0, 2.0 ), 0.0, 72 );
// Pick the point (1, 1, 1) as initial solution guess.
var x0 = new DoubleVector( 3, 1.0 );
// Pick a tolerance for convergence. The iteration will stop when
// either the magnitude of the predicted function value change or the
// magnitude of the step direction is less than the specified tolerance.
double tolerance = 1e-4;
var solver = new ActiveSetLineSearchSQP( tolerance );
bool success = solver.Solve( problem, x0 );
Console.WriteLine();
Console.WriteLine( "Termination status = " + solver.SolverTerminationStatus );
Console.WriteLine( "X = " + solver.OptimalX );
Console.WriteLine( "f(x) = " + solver.OptimalObjectiveFunctionValue );
Console.WriteLine( "Iterations = " + solver.Iterations );
// Seems like it took quite a few iterations to converge. Note that the
// solver computes a step direction and a step size at each iteration.
// The step direction is computed by forming a quadratic programming
// problem with linear constraints at each iteration whose solution
// yields the step direction. The size of the step taken in this
// direction is then chosen to decrease the function value and not
// violate constraints. Since our constraints for this problem are linear
// to begin with, we may try taking a larger step in order to converge
// faster. Well use the ConstantSQPstepSize class with a constant step
// size of one and see what happens.
solver.SolverOptions.StepSizeCalculator = new ConstantSQPStepSize( 1 );
success = solver.Solve( problem, x0 );
Console.WriteLine( "\nUsing a constant step size of 1:" );
Console.WriteLine( "Termination status = " + solver.SolverTerminationStatus );
Console.WriteLine( "X = " + solver.OptimalX );
Console.WriteLine( "f(x) = " + solver.OptimalObjectiveFunctionValue );
Console.WriteLine( "Iterations = " + solver.Iterations );
// As you can see the algorithm converges must faster with the constant
// step size of one. In general if your constraints are all linear, or
// very nearly linear, the constant step size calculator may yield
// faster convergence.
Console.WriteLine();
Console.WriteLine( "Press Enter Key" );
Console.Read();
}
}
}
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