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using System;
using CenterSpace.NMath.Core;
namespace CenterSpace.NMath.Examples.CSharp
{
/// <summary>
/// A .NET example in C# showing how to use the indexing class Slice with the matrix classes.
/// </summary>
public class MatrixSliceExample
{
static void Main( string[] args )
{
int rows = 5, cols = 5;
DoubleMatrix A = new DoubleMatrix( rows, cols, 0, 1 );
// | 0 5 10 15 20 |
// | 1 6 11 16 21 |
// A = | 2 7 12 17 22 |
// | 3 8 13 18 23 |
// | 4 9 14 19 24 |
Console.WriteLine();
Console.WriteLine( "A..." );
Console.WriteLine( A.ToTabDelimited() );
Console.WriteLine();
// Last two columns of the matrix A:
var colSlice = new Slice( 3, 2 );
var rowSlice = Slice.All;
DoubleMatrix ALast2Col = A[rowSlice, colSlice];
// | 15 20 |
// | 16 21 |
// ALast2Col = | 17 22 |
// | 18 23 |
// | 19 24 |
Console.WriteLine( "ALast2Col..." );
Console.WriteLine( ALast2Col.ToTabDelimited() );
Console.WriteLine();
// You can use negative strides too. Here is the matrix A, reversed.
// We re-use the Slice objects, setting their start, stop, and stride
// fields using the Set method.
rowSlice = new Slice( rows - 1, rows, -1 );
colSlice.Set( cols - 1, cols, -1 );
DoubleMatrix ARev = A[rowSlice, colSlice];
// | 24 19 14 9 4 |
// | 23 18 13 8 3 |
// ARev = | 22 17 12 7 2 |
// | 21 16 11 6 1 |
// | 20 15 10 5 0 |
Console.WriteLine( "ARev..." );
Console.WriteLine( ARev.ToTabDelimited() );
Console.WriteLine();
// Notice that when you create a new DoubleMatrix using the Slice or Slice class,
// you are creating a different "view" of the Matrix data. That is, the
// DoubleMatrix instance returned by the indexing operator taking a Slice object,
// and the DoubleMatrix instance being indexed share the same data:
ARev[0, 0] = 100;
Console.WriteLine( "ARev[0,0] = {0}", ARev[0, 0] ); // uRev = [0 8 7 6 5 4 3 2 1 0]
Console.WriteLine();
Console.WriteLine( "A[{0},{1}] = {2}", rows - 1, cols - 1, A[rows - 1, cols - 1] ); // A[4,4]
Console.WriteLine();
// We now use the DoubleMatrix method Set(Slice,Slice,value) to change the
// contents of A to alternate values 0 and 1 - like a checker board.
int numEvenElts = rows % 2 == 0 ? rows / 2 : rows / 2 + 1;
int numOddElts = rows / 2;
var evenElts = new Slice( 0, numEvenElts, 2 );
var oddElts = new Slice( 1, numOddElts, 2 );
A.Set( evenElts, oddElts, 0 );
A.Set( evenElts, evenElts, 1 );
A.Set( oddElts, evenElts, 0 );
A.Set( oddElts, oddElts, 1 );
// | 1 0 1 0 1 |
// | 0 1 0 1 0 |
// A = | 1 0 1 0 1 |
// | 0 1 0 1 0 |
// | 1 0 1 0 1 |
Console.WriteLine( "A..." );
Console.WriteLine( A.ToTabDelimited() );
Console.WriteLine();
Console.WriteLine( "Press Enter Key" );
Console.Read();
} // Main
}// class
}// namespace
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