C# Vector Slice Example

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using System;

using CenterSpace.NMath.Core;

namespace CenterSpace.NMath.Examples.CSharp
{
  /// <summary>
  /// A .NET example in C# showing how to use the indexing class Slice with the vector classes.
  /// </summary>
  public class VectorSliceExample
  {
    [STAThread]
    static void Main(string[] args)
    {
      int length = 10;

      Console.WriteLine();

      FloatVector u = new FloatVector(length, 0, 1);
      Console.WriteLine("u = {0}", u.ToString()); // u = [0 1 2 3 4 5 6 7 8 9]

      // Last five elements of the vector u:
      FloatVector uLast5 = u[new Slice(5, 5)];
      Console.WriteLine("uLast5 = {0}", uLast5.ToString()); // uLast5 = [5 6 7 8 9]

      // You can use negative strides too. Here is the vector u, reversed.
      FloatVector uRev = u[new Slice(length - 1, length, -1)];
      Console.WriteLine("uRev = {0}", uRev.ToString()); // uRev = [9 8 7 6 5 4 3 2 1 0]

      // Notice that when you create a new FloatVector using the Range or Slice class,
      // you are creating a different "view" of the vectors data. That is, the 
      // FloatVector instance returned by the indexing operator taking a Range object,
      // and the FloatVector instance being indexed share the same data:
      uRev[0] = 0;
      Console.WriteLine("uRev = {0}", uRev.ToString()); // uRev = [0 8 7 6 5 4 3 2 1 0]
      Console.WriteLine("u = {0}", u.ToString()); // u = [0 1 2 3 4 5 6 7 8 0]

      // Finally, we use the FloatVector method Set(Slice) to change the contents of u
      // to alternate values 0 and 1
      Slice evenElts = new Slice(0, length / 2, 2);
      Slice oddElts = new Slice(1, length / 2, 2);
      u.Set(evenElts, 0);
      u.Set(oddElts, 1);
      Console.WriteLine("u = {0}", u.ToString()); // u = [0 1 0 1 0 1 0 1 0 1]

      Console.WriteLine();
      Console.WriteLine("Press Enter Key");
      Console.Read();

    } // Main

  }// class

}// namespace


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