The vector classes have the following read-only properties:
For instance, if v is a DoubleComplexVector instance:
int length = v.Length; int stride = v.Stride; DoubleComplexDataBlock block = v.DataBlock;
NOTE- As described in Section 4.1, use caution when accessing a data block referenced by a vector. Other objects may be viewing the same data.
The vector classes provide standard indexing operators for getting and setting element values. Thus, v[i] always returns the ith element of vector v's view of the data.
You can also use the Set() member function to set the data elements of a vector indicated by a given slice or range to a specified value.
For example, this code changes the contents of v to alternate values of 0 and 1:
FloatVector v = new FloatVector(10, 0, 1); Range evenElements = new Range( 0, Position.End, 2 ); Range oddElements = new Range( 1, Position.End, 2 ); v.Set( evenElements, 0 ); v.Set( oddElements, 1 );
NOTE- Any method that returns a vector view of the data referenced by a vector can be used to modify the values of the original vector, since the returned vector and the original vector share the data.
The vector classes provide two methods for changing the length of a vector after it has been created:
You can add new elements to the end of a vector using the Append() methods. Thus, this code adds a single element to the end of a vector:
FloatVector v = new FloatVector( 10, 0, 0.5F ); float x = 5.5F; v.Append( x );
This code appends another vector to the end of a vector:
DoubleVector v = new DoubleVector( 10, 0, 1 ); DoubleVector w = new DoubleVector( 5, 11, 1 ); v.Append( w );
Note that a new vector is allocated by the Append() methods, and data is copied.
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